2D/ UI / Concept Artist
San Diego, CA
I’m a 2D/Concept and UI Artist that has worked on multiple projects for different platforms that include Console, PC, Mobile, AR, VR, and Film.
UI, 2D Artist/ Killer Queen Black (Nintendo Switch, Xbox, PC)
Currently working remotely as a UI and 2D artist for “Killer Queen Black”!
2D Artist / Slay The Spire (Nintendo Switch, PS4, Xbox, PC, IOS)
Currently working remotely as the In-game Card, Event, (and sometimes Promo) artist ( over 250+ cards and 50+ events) for the game “Slay the Spire”.
UI Artist/ Crayola Experiences (AR)
Worked as an in-house UI artist on AR games and experiences such as Crayola’s “Be A Star” and “Silly Selfies”. Including Internal concept pitches for games.
2D Artist/ American Girl World (IOS/ Android)
Worked in-house on the mobile game for Mattel’s “American Girl World”. Created characters, environments, and UI.
Texture Artist/ Sonder (Short Film)
Contributed as a Texture artist for the short film “Sonder”, which has been showcased in multiple festivals.
Concept Artist/ Elementerra (VR)
Worked remotely with Freeform Labs on concept art and designing the HUB, UI, and multiple game assets for the upcoming VR game ElemenTerra.
After October 2016, I continue to work with them on and off on other freelance projects.
Concept Artist, UI/VFX, Animator, Illustrator
Grumpy Ogre Studio
Worked on Shell Shock, The Game (IOS/Android).
Worked on the shipped title Shellshock, The Game. Provided concept art, paintovers, illustrations, animations, VFX, and final in-game assets. I continue to work on other mobile projects with them on a freelance basis.
Bachelor’s Degree in Game Art
Laguna College of Art + Design
Mattel: "American Girl" Crayola
Concept art, Environment design, Character design, Game Art, UI