Anailis Dorta

  • 2D/ UI / Concept Artist
  • San Diego, CA

I’m a 2D/Concept and UI Artist that has worked on multiple projects for different platforms that include Console, PC, Mobile, AR, VR, and Film.

Skills

PhotoshopUnity

Experience

UI, 2D Artist/ Killer Queen Black (Nintendo Switch, Xbox, PC) at Liquid Bit

March 2018 – Present

Currently working remotely as a UI and 2D artist for “Killer Queen Black”!

2D Artist / Slay The Spire (Nintendo Switch, PS4, Xbox, PC) at Mega Crit

January 2017 – Present

Currently working remotely as the In-game Card, Event, (and sometimes Promo) artist ( over 250+ cards and 50+ events) for the game “Slay the Spire”.

UI Artist/ Crayola Experiences (AR) at Vueality

January 2018 – March 2018

Worked as an in-house UI artist on AR games and experiences such as Crayola’s “Be A Star” and “Silly Selfies”. Including Internal concept pitches for games.

2D Artist/ American Girl World (IOS/ Android) at Vueality/ Relativity

October 2017 – December 2017

Worked in-house on the mobile game for Mattel’s “American Girl World”. Created characters, environments, and UI.

Texture Artist/ Sonder (Short Film) at Soba Productions

September 2017 – February 2018

Contributed as a Texture artist for the short film “Sonder”, which has been showcased in multiple festivals.

Concept Artist/ Elementerra (VR) at Freeform Labs

June 2016 – October 2016

Worked remotely with Freeform Labs on concept art and designing the HUB, UI, and multiple game assets for the upcoming VR game ElemenTerra.
After October 2016, I continue to work with them on and off on other freelance projects.

Concept Artist, UI/VFX, Animator, Illustrator at Grumpy Ogre Studio

2014 – 2017

Worked on Shell Shock, The Game (IOS/Android).
Worked on the shipped title Shellshock, The Game. Provided concept art, paintovers, illustrations, animations, VFX, and final in-game assets. I continue to work on other mobile projects with them on a freelance basis.

Education

Bachelor’s Degree in Game Art at Laguna College of Art + Design

2012 – 2016 Laguna Beach, CA

Clients

Mattel/ American Girl, Crayola

Specialties

Concept artEnvironment designCharacter designGame ArtUI