Full name

Anailis Dorta


Art Director, UI artist, Illustrator, Concept Artist


Bellingham, WA


Hi! I’m Anailis and I’m an Art Director, UI Artist, Illustrator, and Concept Artist from Cuba, currently residing in the PNW.
I have worked on multiple projects for a variety of platforms but when I’m not working, you can find me running, indoor bouldering, playing games with friends, or attempting to juggle any multitude of hobbies I’ve picked up over the last few years.


Photoshop, Unity


Art Director

Liquid Bit, LLC

March 2021 – Present

Art Director at Liquid Bit, LLC.


Mega Crit

remote · May 2022 – Present

UI artist & Illustrator

Liquid Bit, LLC

March 2018 – March 2021

Worked as the sole UI artist and a 2D artist for “Killer Queen Black”!
The Game has released on multiple platforms (PC/Mac, Nintendo Switch, Xbox, Stadia)


Brace Yourself Games

Freelance · March 2020 – June 2020

Worked on the art for the Industries of Titan OST and created artwork for the Physical CD artwork for Crypt of the Necrodancer’s OST and mini-CD OST


Mega Crit

January 2017 – October 2019

Worked remotely as the In-game card and event artist for the game “Slay the Spire” ( over 300+ cards and 50+ events).
As well as promotional illustrations for the game trailer and released characters.

UI Artist/ Crayola Experiences (AR)


January 2018 – March 2018

Worked as an in-house UI artist on AR games and experiences such as Crayola’s “Be A Star” and “Silly Selfies”. Including Internal concept pitches for games.

2D Artist (ios/Android)

Vueality/ Relativity

October 2017 – December 2017

Worked in-house on the mobile game for Mattel’s “American Girl World”. Created characters, environments, and UI.

Texture Artist/ Sonder (Short Film)

Soba Productions

September 2017 – February 2018

Contributed as a Texture artist for the short film “Sonder”, which has been showcased in multiple festivals.

Concept Artist/ Elementerra (VR)

Freeform Labs

June 2016 – October 2016

Worked remotely with Freeform Labs on concept art and designing the HUB, UI, and multiple game assets for the upcoming VR game ElemenTerra.
After October 2016, I continue to work with them on and off on other freelance projects.

Concept Artist, UI/VFX, Animator, Illustrator

Grumpy Ogre Studio

2014 – 2017

Worked on Shell Shock, The Game (IOS/Android).
Worked on the shipped title Shellshock, The Game. Provided concept art, paintovers, illustrations, animations, VFX, and final in-game assets. I continue to work on other mobile projects with them on a freelance basis.


Bachelor’s Degree in Game Art

Laguna College of Art + Design

Laguna Beach, CA · 2012 – 2016


Mattel: "American Girl" Crayola Mega Crit: "Slay The Spire" Brace Yourself Games: "Crypt of The Necrodancer"


Concept art, Environment design, Character design, Game Art, UI