UI, 2D Artist/ Killer Queen Black (Nintendo Switch, Xbox, PC) at Liquid Bit
March 2018 – Present
Currently working remotely as a UI and 2D artist for “Killer Queen Black”!
2D Artist / Slay The Spire (Nintendo Switch, PS4, Xbox, PC) at Mega Crit
January 2017 – Present
Currently working remotely as the In-game Card, Event, (and sometimes Promo) artist ( over 250+ cards and 50+ events) for the game “Slay the Spire”.
UI Artist/ Crayola Experiences (AR) at Vueality
January 2018 – March 2018
Worked as an in-house UI artist on AR games and experiences such as Crayola’s “Be A Star” and “Silly Selfies”. Including Internal concept pitches for games.
2D Artist/ American Girl World (IOS/ Android) at Vueality/ Relativity
October 2017 – December 2017
Worked in-house on the mobile game for Mattel’s “American Girl World”. Created characters, environments, and UI.
Texture Artist/ Sonder (Short Film) at Soba Productions
September 2017 – February 2018
Contributed as a Texture artist for the short film “Sonder”, which has been showcased in multiple festivals.
Concept Artist/ Elementerra (VR) at Freeform Labs
June 2016 – October 2016
Worked remotely with Freeform Labs on concept art and designing the HUB, UI, and multiple game assets for the upcoming VR game ElemenTerra.
After October 2016, I continue to work with them on and off on other freelance projects.
Concept Artist, UI/VFX, Animator, Illustrator at Grumpy Ogre Studio
2014 – 2017
Worked on Shell Shock, The Game (IOS/Android).
Worked on the shipped title Shellshock, The Game. Provided concept art, paintovers, illustrations, animations, VFX, and final in-game assets. I continue to work on other mobile projects with them on a freelance basis.
Bachelor’s Degree in Game Art at Laguna College of Art + Design
2012 – 2016 Laguna Beach, CA